Public Release (18/04/25)
First Public Release (18/04)
It's finally here!
This update brings the relaunch of Dawn Seeker, featuring 15 levels, new enemies, sfx, music, art, mechanics.
There's a lot to go over so I'll try to be brief.
Starting a new game is recommended, the difficulty starts at level 1. Your old saves should work but if you're high level and geared most levels will be very easy. In that case, I recommend increasing the difficulty in the new teleporter menu.
If you do start a new game, you'll be greeted by the new Preferences Menu. Here you'll be able to change your settings before even starting the game. After the preferences menu you'll make your way through the brand-new Tutorial, which will hopefully do a better job of teaching you some of the basics. However, I still recommend reading the manual if you get stuck.
After finishing the Tutorial you'll find yourself in the brand-new ship! Don't be confused that there's no door for Navigation, there's only one 'planet' at the moment, so Navigation serves no purpose, so I haven't done it yet. Make sure to check out all the new settings in the Computer menu found in your Quarters as well. After familiarising yourself with your ship (the bed works, it speeds up digestion) you'll make your way to the Teleporter room. Stepping on the teleporter will open the menu allowing you to select a mission. Missions are now progression locked by bosses, meaning to unlock the next 5 levels you'll need to defeat the boss of the previous 5. If the game is too easy, feel free to click on the star to raise the difficulty, but also the rewards.
If you've played the game previously, you'll be familiar with most of it but there'll be a few new things. Edible objects are present in every level. Simply land a devour attack on them to eat them, filling your belly, gaining calories and possibly other effects.
There's a lot of other little things that you'll encounter along the way, and I hope you enjoy them!
Being that this is such a large update there'll no doubt be a lot of bugs and issues, feel free to contact me with your problems and I'll see what I can do. The best way to contact me is on the Discord but anywhere works.
Thank you for your patience! I hope the update was worth the wait and hopefully the next one won't take as long.
Patreon
For those who have the means and would like to support me I do have a Patreon linked on the main page. Patreon's are getting a bonus with this update that consists of animated versions of 4 of the character arts. I will be making more of these animations as a thank you for those who are supporting me, and they will continue to receive early access to WIP and release builds.
Also, if you are a Patreon supporter and would like your name on the Supporter list, found on the main menu, please let me know via DM on Patreon. The Supporter list is opt-in only in the interests of privacy.
Files
Get Endeavore: Dawn Seeker
Endeavore: Dawn Seeker
A Vore Action-Platform RPG under active development
Status | In development |
Author | EndeavoreGame |
Genre | Action, Platformer |
Tags | Action RPG, vore |
More posts
- Public Release (1/07/25)15 hours ago
- (23/05) Progress Update39 days ago
- (7/05) Progress Update55 days ago
- Patreon OpenMar 04, 2025
- (21/01/25) First Update of 2025Jan 21, 2025
- (16/12/24) Belly RubbingDec 16, 2024
- (14/12/24) HotfixDec 14, 2024
Comments
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Absolutely loved the update! The new ship, difficulties, enemies and bosses are neat. A bit tanky and very deadly in Totality mode, but neat. My 1 and only concern is the XP factor the release version has. Even with every bit of XP multiplier I can put on, it's a slow grind. Compared to the first release version at least. The final stage provided enough XP for at least 1 lvl per run, even around lvl 25ish. I see that mobs spawned by bosses finally provide XP which is a lovely thing to be certain. But they just don't really provide as much XP as 'they should' when compared to how deadly they are. Making the lvl ups beyond 25 a slow and dangerous grind, even on the final stage. But this is purely a personal view into the matter. (And one that has a hint of Deja vu, seeing as this isn't my first time commenting about it lol.)
Also, super excited about how you can vore bosses now~ though I've yet to achieve enough capacity to do so lol.
Out of pure curiosity, does the 'timed challenges' that sit in stages 3 - 3, 4, and 5. Give anything should you complete them within a certain time? Or is it purely for fun and testing the limits of your stats/equipment? So far, I've only managed to get around 280 seconds and that time isn't going to go down much greater until I sink more time into grinding out lvl's.
15 levels OMK! thank you for the update~♡
I hope you enjoy them!
played it for a few hours. did very much enjoy it~